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Every March, thousands of developers, creators, and industry leaders descend on San Francisco for the Game Developers Conference (GDC). For years, GDC was one of the few places where the VR ecosystem could align, connect, and chart the next wave of innovation. But as we approach GDC 2026, the landscape feels different. Especially for the […]
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When veteran VR developer nDreams released Wreckin’ Raccoon on the Meta Quest Storelast month, it did so with surprisingly little fanfare compared to the traditional marketing blitz. There was no massive showcase reveal, no global ad campaign plastered across social media. Instead, Wreckin’ Raccoon simply went live, letting players discover its chaotic raccoon mayhem organically.
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If you only read headlines, you’d be forgiven for thinking VR is on its last legs. Studios downsizing. Hardware sales flattening. Fewer “must-have” releases dominating the conversation. By most traditional metrics, 2026 is shaping up to be a rough year for VR. Especially in gaming. But here’s the thing: rough years are often where the […]
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As XR continues to mature globally, industry gatherings have become essential hubs for sharing progress, forecasting future trends, and strengthening collaboration between creators, platform holders, and hardware manufacturers. In Japan, XR Kaigi has steadily grown into one of the most notable events in this space. I attended for the first time this month, and found […]
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What will the VR landscape look like in 10 years? We’re now seven years out from the original Oculus Rift Kickstarter, and while many of us could have had a guess as to how the industry would have developed, few would’ve been hitting that nail right on the head. I myself had predicted a 10 […]




